More playing around with pixelated rendering, this time taking the 3D models into godot and doing it all in engine
@KelvinvanHoorn is the one on the right an actual 3D model? If so the shader is doing a bang up job
@boethiah Yes, the left is a sprite render of a 3D model (as shown in some previous posts). And the right is a 3D model in godot, rendered to a subviewport (RenderTexture) of a fixed resolution.
Still have a lot of shader exploration to do, as I haven't even added a specular component yet. This is just a ramped diffuse.
@KelvinvanHoorn it's exploration like this that I love about game development, one can always stand to learn something