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surprise! i put a fantasy console in kitsune tails! not only can you use the free and open source tiled map editor to create custom levels, but you can create your own games in lua using the same simple framework we used ourselves for all the minigames in the game. this gif is me making a sample game i call "ghostzilla" from scratch

oh right, and we've prepared an arcade and over half a dozen minigames for you in the game. one's even 3D! check out the full trailer here: youtube.com/watch?v=0EQkhejCoR

wishlist & more info at kitsunegames.com/kitsunetails

people reading this be like "wow no wonder she's burned out"

anyway have a haunted heist screenshot. it's like if you combined wolf3d with decked out and pac man

the minigames for kitsune tails are all just plain lua files that live in the game's content folder so you could definitely use those to get started. eat your own dogfood and all that

but of course the game will also ship with proper documentation. we're not cruel enough to let people just fumble around without guidance

Paul Nicholas :pico8: :vscode:

@eniko holy crap! 😳
Forget "Easter Egg", more like:
"Easter Entire-poultry-section-of-the-supermarket" 😅 (less snappy tho)
Very impressive work, congrats! 👏

@Liquidream thank you! 😊

since i bet you'd enjoy this in particular, here's another reveal: it has a software surfaces API

so you can tell the game to make you an 8-bit surface (with the kitsune tails palette), lock it to get a table of values that represent all the pixels, manipulate them however you want, unlock it to send it back to the game, then draw it

so you could basically make any renderer you want with it :D that's how i did the dithered vignette in the haunted heist screenshot

@eniko wow, even *more* impressive! 🤓
I guess it's a nice 2-for-1 that meant things added to make ur life easier (internal dev) also enriched the API for in-game mods too?
Either way, deffo v. cool 😎👌