testing this idea of a win state, where the in-game camera flattens the view, takes an internal print of what it saw, displays it and then the next bit is to check nine pixels in nine areas of the bitmap for colour match
giving my engine eyes to determine the win
i've been told this is a performance expensive trick to print the pixels of what the gpu saw, but i wanted to try it anyway, and if it's just one frame per completed slice rotation then i'm sure it'll be alright