WIP of a new apartment level.
#indiegame #leveldesign is fun, but tedious at times. We have a bit of a weird perspective, and getting the 'alpha' and layering to work right is a chore honestly.
#godotengine doesn't really do 'X sorting' and doing a cascading Z-index based on the X coordinate feels hacky (though I think #escoria plugin successfully handles things that way).
So we end up having to #design around the limitation and can't go as complex or 'real' as we may like.