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Today's progress on my game engine hasn't ticked off any feature boxes but it has added sufficient backend extras that I can handle all the properties for the map tiles in memory and begin putting together a world edit tool.

So right now the map can store if its solid, and what the ceiling/floor height is. It can also store the slope of the ground /ceiling and separate textures for all the different parts of it. What it can't do yet is use that data in the rendering.

youtu.be/DjsrMV3HvGE

Developing Stacy :pico8:

Yes it looks bad right now but I'm trying to take a (torn) leaf out of @TodePond 's book and share some scrappy fiddles.