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So... Potemkin S3.... The new soft knockdown on Mega Fisto is a wonderful buff. Some combo routes were lost, but I didn't use those anyway. Instead not only I can't get punished for HITTING Mega Fist (which, frustratingly, WAS a thing) but also you can get some nasty oki after a regular hit. Problem is, for that to be proper nasty you want to kara Garuda Impact and dammit, these are so hard to pull off consistently

Feels terrible to get gated off your character's best stuff because of bs

I like the whole practice and improvement aspect of fighting games but I was practising this specific thing for over an hour and this wasn't fun. I'm sill not good at it either.

BUT if you hit Mega Fist and then Garuda, your opponent is in a bit of a pickle. If they block, and you kara the Garuda, they're in the Garuda loop, always annoying. If they mash or try to DP, you can hit them so hard. For the DP Garuda will recover fast enough for either c.S,2H,Heavenly if they're close or, if far [+1]

You can hit a counter f.H and get in a HECKK combo (HammErfall Cancel Kara giganter Kai). Those are also not super easy, mechanically, but they are real powerful. If they try to mash any buttons, they get counter hit Garuda and you can, if you kara'd, get the traditional kara buster in, or if you're far but have meter, you can just HECKK them from there as well.

I know stuff like Mortobato straight up beats this (because of course) and I haven't yet tried on jump/backdash,

Vile Lasagna

But yeah, this is a way to dictate the pace of the match pretty strongly

If only I can get these bloody karas right... Dang, I was only practising on stick, no idea how I'll fare on the leverless. Maybe now that Weight is gone, I can come back to Brisket.....