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RT @_Zacksly@twitter.com

Update on :
Things are looking more official! I have a UI for installing games (It searches the download folder and the root folder of external drives) Also working on a UI for creating distributable .gdc packages! Getting closer to a pre-alpha every day! 😁

🐦🔗: twitter.com/_Zacksly/status/14

The next step for is splitting the code up into separate modules. I've realized that updating the app is going to be an absolute pain unless I split the GDBrowser, ConsoleCore, and ConsoleMenu into separate parts I can update independently. [1/2]

Zacksly

Supporting Windows, Mac, & Linux builds would be awful without a module updating system since not all features are powered by Godot and are platform specific. Splitting it up allows me to update each module as needed and expand it later with self-updates. [2/2]