There are days I think to myself: the type of video game experience I enjoyed as a child and young adult are no longer viable in any large video game companies.
The way to maximize monetization in games are very clear nowadays, but they run totally opposite to my understanding of good video games.
How do I square that with myself?
Like I look at why EA put out The Sims 1 on Steam, and why Apple want Rollercoaster Tycoon on Arcade.
Those are very understandable business decision to make.
But back in the 2000s, they are not the only priority.
Now they are. Games are just a vehicle for profit. It has little value beyond that to management.
They are just, Content, to monetize on.
I want executive to have at least a bit understanding on why we are making and enjoying these games at all.
If the understanding is barely, whatever capture the player's attention for the longest time so that it has maximum potential for longterm monetization.
Then it is no longer the culture I enjoy.