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Brendan Duncan

I've been going down this side project road of wanting to make a shader debugger to integrate into my Inspector tool (chromewebstore.google.com/deta).

I'm making some progress! The "first triangle" of unpolished, incomplete WGSL debugging! The rest should be easy, right?

I do know the example code isn't correct WGSL, int should be i32, and the value of bar should have been converted to an i32, 0. Like I said, unpolished and incomplete.