Day 024: More animation work. I updated the system to be able to easily queue animations and wait for them to complete (ie: during battles and cutscenes).
It's not looking great because the path finding isn't plugged in yet and i'm still using placeholder animations, but the code is there at least.
Also, I had to spent half the day fixing my work environment (OS and editor :/) because it's one of those days where everything decided to fail... *sigh*