DAY 030: Updated my build script to handle audio files and plugged the audio system into the asset pipeline. So now i can load/unload sounds like all my other assets, hot reload too (though i haven't used this in a while tbf). I need to work on having different load options for audio files next, since i'll probably need to handle small sound clips differently than big music files.
Here is a short clip of how it works right now in my ugly assets UI :