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@collegefungames happy to take a look... was any thought put into #accessibility, by chance?

@zersiax Yes, but we discovered that most of the accessibility features we wanted to add (scene and dialogue description voiceovers, controller support) weren't supported by the engine we were using 😞 So for our next game we are changing engine

@collegefungames ahh, that is unfortunate. I'm a blind content creator/streamer who, among other things, covers accessibility in video games, would it be helpful for you lot if I went through it and point out what I'm seeing could be improved/is already pretty good on stream some time?

@zersiax Would love to hear this! Was hoping to make this work for a visually impaired friend, but wasn't possible. Had already recorded audio descriptions for each scene, and since the only game actions are choosing dialogue, wanted a way to choose them with a controller, and have them read when highlighted before selecting. Any other suggestions would be awesome as we want to have these and more in our next game!

@collegefungames Actions might be "cheatable" using a screen reader technique called OCR and mouse emulation provided the choices are textually visible, I'll have to play around with it. What engine are you working with?

@zersiax Visionnaire, and hasn't worked for the screen readers I'm aware of... :(