#GodotEngine #Blender #PipeLine
So, this is a little bit exciting. One can get Geo-Node *instances* into Godot, and they use the *same* mesh data!
It's all down to the "Export Geometry Nodes Instances" toggle in the import panel.
(Oh, and set "Modifiers" to "All Modifiers".)
Just be sure, in your Geo Nodes, to *not* use a "Realize Instances" node. (When you do, it's the same as joining all the meshes into one.)
To get the mesh-data into a *multimesh* (and appropriate Node) will involve some gdscript tho. I am hacking on that slowly. Will share when.
Unless... one of you boffins just rips the plaster off and does it!