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David Amador

someone created a Godot plugin to open Unity packages and prefabs. this is game changing, just imagine reusing your unity assets to port a game to Godot from Unity. reddit.com/r/godot/comments/13

@djlink Looks like it's still very limited and basically only supports meshes and mesh renderer. I also see some problems ahead, especially with Unity's animation and particle systems. Anyway, it's a good start!

@djlink butterflymeme.gif -> Is this blockchain?

jk jk jk, this is REALLY COOL