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@gameboyscene transparency on sprites? 😮 wonder how this is done…toggling sprite visibility every frame? cc @bbbbbr

@hbons @gameboyscene @bbbbbr Yeah it must animate at 60fps w every other frame empty.

@Jeltron @hbons @gameboyscene Yep, exactly. An easy way to see sprites toggling on/off every other frame is to use the Frame Step in the Emulicious debugger. (attached video, the button i'm pressing at the bottom of the video frame)

In some emulators (and new IPS display kits) people would want to enable frame blending or mixing to have it look transparent instead of flickery due to modern displays not having slow/blurry response times.

@gameboyscene mira @ximo ! Esto si que es un HOW TO PLAY in Game bien hecho