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Hugging Dragons

I recently implemented attack frames for the player characters. We already had them for the enemies, but as players can equip their characters with various different weapons, this was a bit more complicated to set up.

There are also some kinks that still need to be ironed out, like making sure that the attacker's sprite will always be in front of the defenders, but overall, we're quite happy with how it turned out. What do you think?

@huggingdragons I really love your art style. You can do a lot with just a single frame!

@arzi Yeah, at some point during development we decided to give it a go, and never looked back! The plan is to have an animator do proper animations for idle and movement, but that is way more manageable than having one for each attack/character combination and all the enemy abilities 😬. And if it worked for Darkest Dungeon, it should work for us too 😁.

@huggingdragons Yeah, I don't think you need much else than move and idle as actual animations. And you can even just flip the sprite for the directions...

@arzi That's how we do it, works like a charm with hexes that have a corner pointing up!