Haven't been active for a while... I do have question: What is the current state of Unity? Do people still consider switching or switched already? I consider using unity for a future project...
#gamedev #indiegame #indiegames #indiedev
@j0hnny I don't think anyone in their right mind would switch engines halfway through a six year project.
Will re-evaluate in a few years.
@Robin_Van_Ee thanks for the reply. I was also wondering if the tides are changing in the community again and everything around the backlash calmed down a bit. I'm pretty good with unreal in general. I know more about Unreal than I do about Unity - but I have a love for Unity C# and flexibility regarding stylized rendering.
@j0hnny I've seen a huge shift in the hobbyist space towards Godot. Though I think this has more to do with Unity generally growing too complex for that crowd than with the business model.
In the professional segment there hasn't been much of a shift. Of course projects take much longer there, and it's much harder and more expensive to switch. A bad engine choice could easily kill a studio and sticking with Unity is safe.
@j0hnny I primarily used GameMaker (for 13+ years!) and then we used Unity for our current project. We're going back to GameMaker for project 5 onward.
Unity has some neat stuff, but it's expensive and very laborious to use and maintain (for us, anyway).
@j0hnny I use Unity at work, it still fits the client requirements and so our team lead doesn't want to switch yet. Lots of AR projects or barcode scanning stuff, mobile apps, it all works best in Unity despite the ever increasing technical debt.
For our own games at Moonbow, we've already swapped over to DragonRuby Game Engine to speed up iterating on our game mechanics. DR is 2d but that helps us keep the scope down to a 2 man team. Even with language swap it's about 3x faster to dev an idea.