I've slotted the text engine into the game and did a quick play test & it's close to . Now to figure out fleet movement. Aiming for massive fleets where enemies avoid each other while in transit (the actual fights happen at castles). I think I'll need a GPGPU solution that I then also readPixels back to the JS world for game mechanics. Now... will it fit into 13k? :) Stay tuned!
#webgl #threejs #js13k