Ok, I fixed all the refactoring bugs (I hope) Here's another random out-of-context scene rendered in real-time in my voxel/GI toy!
@lisyarus looks so good!
Out of curiosity, did u consider & discard radiance cascades as an approach? Would love to hear if u’ve any thoughts as I’m about to pick a GI approach for a voxel engine.
E.g.
https://www.shadertoy.com/view/M3ycWt
@sprig Not really! I'm not making an engine or anything long-term, I just had an itch to try surfels spawned on voxels, and that's what I did :)
@lisyarus Ah gotcha, well it's been very fun to watch ur GI project, thanks for documenting it!