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Jonas Bötel

@aras @bgolus Do you happen to know how Graphics.RenderMeshInstanced(..) works when using per-instance renderingLayerMask? I can't get it to only render half the objects I'm passing in. The example in Unity's documentation also always renders all the objects.
docs.unity3d.com/ScriptReferen

docs.unity3d.comUnity - Scripting API: Graphics.RenderMeshInstanced