Testing some #RNBO code from #Cycling74 's #Max as custom #metasound nodes today - using the C++ code export from #RNBO
Really pushing to find more of those "wow" moments while #composing #generativemusic & #proceduralaudio in @unrealengine. It would be so great to make use of all the past work done in Max / #MaxforLive.
Pretty much just going to jam the #RNBO code export into something based on these two tutorials
https://dev.epicgames.com/community/learning/tutorials/KJWk/writing-a-pitch-shift-metasound-node