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mrgaturus

i made the initial implementation of shape fill tool, it features my very fast polygon rasterizer. ⭐
there is a huge potential to do specialized vector tools in a very future. 🚀

⚠️this is not vibe coding⚠️

@iaotsam the polygon rasterizer is cpu based using a scanline rasterization, I optimized it a lot using simd and multithreading.
I thought it could be very slow compared to gpu ones but thankfully it's very fast enough, gpu 2d polygon rasterization is very hard and quite expensive depending the technique