i made the initial implementation of shape fill tool, it features my very fast polygon rasterizer. ️
there is a huge potential to do specialized vector tools in a very future.
this is not vibe coding
#opensource #gamedev #indiedev #linux #opengl
@mrgaturus just curious, because it is still relatively new area for me to explore, did you implemented "stencil-then-cover" or something like https://hhoppe.com/proj/ravg/ or something different
@iaotsam the polygon rasterizer is cpu based using a scanline rasterization, I optimized it a lot using simd and multithreading.
I thought it could be very slow compared to gpu ones but thankfully it's very fast enough, gpu 2d polygon rasterization is very hard and quite expensive depending the technique