Narrat 3.3.8 has just been released with a bunch of new features
- Choices tracking to grey already visited choices
- Choice flags to mark choices as "key choices" or anything else you want so they can be customised
- Tooltips have been fixed and documented
- Quests can now fail/succeed, and have any amount of custom endings
- And some other things below
Forum post for a better formatted version: https://narrat.discourse.group/t/narrat-3-3-8-release-choice-tracking-quests-with-multiple-endings-tooltips-fixes/133
Other things:
Games had the selected element highlighted in blue by default which was annoying. The engine now detects changes between gamepad and mouse and disables the selected feedback until the gamepad is used again
The text template for displaying choices can now be changed by the game (this will soon be implemented in other places to override engine built-in strings)
Documented lots of things that weren't before
Links to docs below
Changelog link: https://github.com/liana-p/narrat-engine/blob/main/CHANGELOG.md#features
Docs for the new quest success/failure and custom endings https://docs.narrat.dev/features/quests.html#quest-success-or-failure-and-dynamic-quest-text
Tooltip docs https://docs.narrat.dev/features/tooltips.html
New doc page on the Godot plugin https://docs.narrat.dev/plugins/godot/godot-plugin.html
Added an FAQ https://docs.narrat.dev/others/faq.html