I'm back from vacation and am joining a #GameJam! https://itch.io/jam/gdfgs-monthly-game-jam-27 It will be good to detour a bit from my other project as well as get some creative juices flowing before diving into #ArmoredCore #GameDev #GameDevelopment #IndieDev
Not much for the evening as I did a good bit of initial planning. I have a world node with a hero and a few enemies! I want to set up some basic attack animations next, then some basic mechanics. I really like using the #Oryx fantasy tileset, not sure if it's great for this project though #GameDev #GameDevelopment #GodotEngine #GameJam
Working up some basic attacks, trying to make things feel snappy. I think this will do nicely with a little screenshake #GameDev #GameDevelopment #GodotEngine
#GameJam
I added an input buffer with an easy addon shout out to JohnnyNeverWalked #GameDev #GameDevelopment #GodotEngine
#GameJam
I added a combo system that changes the attack effect and damage when landing quick hits on the same target. While making gifs, I added a tween to make the hero actually 'bump' the enemy #GameDev #GameDevelopment #GodotEngine #GameJam #ScreenshotSaturday
screenshake! It has the potential to add a lot of juice! I even linked the amount of shake up to the hit in your combo so there's more shake farther into the combo #GameDev #GameDevelopment #GodotEngine #GameJam
after a bit of environment design, our hero and slimes have a locale! This kind of design is hard for me, and I'm happy with how it's turned out so far. #Spooky #GameDev #GameDevelopment #GodotEngine #GameJam #ScreenshotSaturday
@nuzcraft seen that move someplace before!
@nuzcraft Looking really good! Nice work!