so lots of people have asked me: do you want me to buy kitsune tails on steam or on itch?
the answer is that buying it day 1 on steam, playing for a few hours, and leaving a favorable steam review (text doesn't matter, even if it's just "good game" or "gays fopsgirl ") is what's best for us
we get a couple extra bucks when buying on itch but our only shot at organic visibility is by getting our steam metrics high enough, and that's our only shot at reaching an audience large enough that everyone can get paid properly
@eniko itch allows you to make steam keys available to people who buy it there if thats an option for you
@rainbowcemetery yeah but if you use a steam key (or get a gift via steam) then your steam review doesn't count
@eniko oh rip :<
@rainbowcemetery yeah its really shitty how they do that. this means if you run a kickstarter none of your biggest fans will count for steam's metrics, cause they all get external keys
@eniko @rainbowcemetery cripes what a bunch of asshats.
@oblomov @rainbowcemetery its part of why we've decided to stop offering steam keys on itch going forward. they're a nice value add for customers but also, they lock everyone into steam's ecosystem
Wait hold on, is this actually the reason why so many indie devs will do demos on Itch.io and then go Steam-exclusive for a final launch?
I've been trying to figure out if there was something annoying about Itch.io's API or if there was some Steam-exclusive feature that was more common than I realized, but no - literally there's just a Steam policy that will hurt your game if you don't move your community over to their platform.
Holy fuck that's messed up.