A very brief experiment seeing if the new tileable shape would be nice for organic/natural cave-like map generation. It is!
@srekel I wanted to try aperiodic tiling, too. But it looks like a lot more trouble than triangles or hexagons. Do you think there might be a practical benefit to using the "einstein tile" other than just, avoiding a certain repetitive uniformity?
@travisfw hehe, a little bit doubtful? :)
Maybe if you'd make it so that each monotile can trigger an event (e.g. trap) or allow for a different type of combat than a narrow triangle corridor..?
Tbh seeing it, I'd likely just use the hexagon triangles if I wanted the organic look.
@srekel yeah me too. Structuring your tiling system so that pieces can occupy more tiles, ie having higher tile resolution, would seem to me like a way easier way to avoid the repetitive tile aesthetic.