My #development process for my second #solodev #game, Nucleo, was based on what was the hardest for me the first time: making good visuals, calibrating level progression, and dealing with the gamut of device sizes. So this time, I used #stablediffusion to make images I could modify, I made levels #random and difficulty #adaptive, and I preserved the area of the screen on different devices. And I moved from a 9 by 19 #grid! #indiegamedev https://apps.apple.com/us/app/id1670045421 #swift