This afternoon I finally got round to fixing the little gaps between hex tiles. I'd be fine with gaps, if they were purposeful and consistent, but these were very much neither of those things!
Such a tiny thing, but it's been such an annoyance for so long and ended up taking all of five minutes to fix.
There's a lesson in there somewhere.
@teahands I'm curious about what the fix was. Off by one somewhere?
@matrix9180 Honestly not sure how I'd managed it but basically the original hex model had a few vertices that just weren't properly lined up. I'm assuming they were fine at first and that got introduced later due to faffing around, but who knows.
Was so slight it wasn't noticeable until they were all placed together.
@teahands looking great! crazy how much better things feel after fixing the 'little things' - it all adds up!
@russmatney @teahands I used to work on a product that had a, like, one or two pixel unintended border only on Linux. we had few enough Linux users that the devs could justify ignoring it for months ... until the Linux QA person put up a screenshot in a meeting. lead dev hated looking at it and fixed it immediately.
@relsqui @russmatney Respect to the QA person for finding a way to make them care!
@teahands @russmatney I don't even remember if that was the intent or they were just showing something else that also showed that bug!
@teahands I love hexagons. I blame a childhood filled with #Blakes7 and #DoctorWho