Ever wondered how render pipelines work?
What's a render pass?
Where would you put a buffer?
How do you render multiple objects?
All these questions answered and more in my latest exploration in #WGPU and #Rust
#GameDev #GraphicsProgramming #3D #WebGPU
https://dev.to/whoisryosuke/render-pipelines-in-wgpu-and-rust-2dh3