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Yora

I am realizing I am having to come up with a graphics style that can capture the color and lighting of early 80s adventure movies, while also being sufficiently low-fidelity to make a lack of face animations on characters feel appropriate.

Metal Gear Solid is a bit too low-fi for my taste, while Knights of the Old Republic already too high-fi. (Because too much work for just me.)

This is going to be tough.

@yora your style description gives me the vibes of essentially a low-poly XIII by Ubisoft

Maybe something like that with film noir movie poster inspired textures?

@the_dot_matrix It really looks like the art director for the game had a similar idea with color and lighting. Though I think the cell shading style doesn't do it for me.

I think I probably should go with something in the style of Quake Remaster as a start. I do like the level of detail on the textures, which still works with quite low-polygon models.