Environment test | #GrimShiver
I test plants and shaders in a separate Unity scene before adding them to my main project. My upcoming #cozyhorror game uses a more realistic look than #Meadowfell to match its darker tone.
Environment test | #GrimShiver
I test plants and shaders in a separate Unity scene before adding them to my main project. My upcoming #cozyhorror game uses a more realistic look than #Meadowfell to match its darker tone.
Oakshade Cliffs, home to the peaceful Dracozids, offers sun-dappled meadows and towering oak groves
#Meadowfell #IndieGame #OpenWorld
Meadow dragon in the sun #Meadowfell #iPad
Download Meadowfell: http://nimianlegends.com/meadowfell/
Wrapping up some last-minute Steam updates before launch. #Meadowfell 2.1 for Mac (shown here) and PC have improved 3D grass. The iPad version will get it as an option in update 2.2, and I’m testing it on Android.
#Meadowfell update 2.1 was just approved on the App Store New tree wind effects, improved characters and multi-language support, in a huge procedurally generated countryside - still just 5$
Download Meadowfell: https://apps.apple.com/us/app/meadowfell/id6499377441
#GrimShiver takes place along a forbidding coastline, a departure from the procedurally generated islands of #Meadowfell and #Wilderless, with an eerie atmosphere and an overarching story to draw you into its world. Think of it as Wilderless, but haunted
Thank you More tha 600 people wishlisted #Meadowfell on Steam. I really appreciate the support, and I've submitted the game for review. Fingers crossed
Sunlit storms in motion. Subsurface scattering gives leaves a glow when backlit by the sun. #Meadowfell's procedurally generated worlds are unique, and this island in Harvestwood (world 211) is one of my favorite spots #iPad #indiegame
Play Meadowfell: https://nimianlegends.com/meadowfell.htm
Adding dynamic time and weather to my games (inspired by Fable 2) changed everything. You can adjust them anytime, and a dramatic afternoon storm in #Meadowfell feels worlds apart from a golden sunrise and soft breeze #indiegame
Download Meadowfell: https://nimianlegends.com/meadowfell.htm
Meet Rosaire In #Meadowfell 2.1 I'm testing a new app icon featuring the default character from the game. It brings in in line with the character-focused app icons from my Nimian Legends games. #indieGames
Play Meadowfell: nimianlegends.com/meadowfell.htm
Years ago, watching pines sway in Skellige's winds in Witcher 3, I dreamed of making games that capture nature's magic. Now, with #Meadowfell’s wind system, I’m thrilled to just watch trees dance in the breeze, framed by bright sunsets and deep shadows. #GameDev #IndieGames #iPad
Download Meadowfell
App Store: https://apps.apple.com/us/app/meadowfell/id6499377441
Google Play: https://play.google.com/store/apps/details?id=com.protopop.meadowfell
In #Meadowfell, homes are part of the garden creator, meaning you can place them persistently wherever you like #indiegame
Download Meadowfell
App Store: https://apps.apple.com/us/app/meadowfell/id6499377441
Google Play: https://play.google.com/store/apps/details?id=com.protopop.meadowfell
#Meadowfell 2.1 on iPad Pro 2020
I strive to create environments that feel messy and natural - the opposite of structured level design. Here, the landscape shapes itself, and we become the explorers.
Explore Meadowfell
App Store: https://apps.apple.com/us/app/meadowfell/id6499377441
Google Play: https://play.google.com/store/apps/details?id=com.protopop.meadowfell
#Meadowfell 2.1 is in beta testing, bringing improved environments, enhanced characters, and extra polish It's also the first version heading to Steam for Mac/PC! As always, my games include absolutely no ads, tracking, or data collection. #PrivacyFirst #IndieGames
Download Meadowfell
App Store: https://apps.apple.com/us/app/meadowfell/id6499377441
Google Play: https://play.google.com/store/apps/details?id=com.protopop.meadowfell
#Meadowfell 2.1 bird flocks gracefully avoid the terrain while the updated pines sway gently in the breeze
Download Meadowfell
App Store: https://apps.apple.com/us/app/meadowfell/id6499377441
Google Play: https://play.google.com/store/apps/details?id=com.protopop.meadowfell
Dragon flight over windy forests testing the new wind effects and unified tree shader in #Meadowfell 2.1, running on a 2020 iPad Pro. #indiegame
Download Meadowfell
App Store: https://apps.apple.com/us/app/meadowfell/id6499377441
Google Play: https://play.google.com/store/apps/details?id=com.protopop.meadowfell
Boogie wonder-plants? #Meadowfell's unified tree shader has settings to handle different shapes and sizes of trees, it leads to some interesting results if you push the values to the extremes #indiegame
Download Meadowfell
App Store: https://apps.apple.com/us/app/meadowfell/id6499377441
Google Play: https://play.google.com/store/apps/details?id=com.protopop.meadowfell
This is how I test #Meadowfell's new unified tree shader to ensure it works across all tree types. I'm porting it back to Wilderless, and using it in my next game, GrimShiver, for better control over the environment in crafting a haunted world #indiegame
Download Meadowfell
App Store: https://apps.apple.com/us/app/meadowfell/id6499377441
Google Play: https://play.google.com/store/apps/details?id=com.protopop.meadowfell
#Meadowfell 2.1 introduces subsurface scattering to the unified tree shader, so sunlight filters through the leaves when looking into the sun. A simple change that adds depth and realism to the forests. #indiegame
Download Meadowfell
App Store: https://apps.apple.com/us/app/meadowfell/id6499377441
Google Play: https://play.google.com/store/apps/details?id=com.protopop.meadowfell
#Meadowfell 2.1 unifies all tree shaders (previously each tree used a separate one), letting me enhance wind effects. Now treetops sway more than the bottoms, giving forests a more natural feel. It’s a small dev tweak that makes a big difference for anyone exploring #indiegame