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#retrotrivia

4 posts3 participants0 posts today

While most basketball games at the time had either a horizontal or diagonal camera perspective, NBA Action '95 for the Sega Genesis/Mega Drive opted for a vertically-scrolling, overhead view. 🏀

The player's sprites heights and hair matched their real-life counterparts to make them more distinguishable from one another. Player sizes also factored into the game's foul system. 💢

For the Western releases of Enduro Racer for the Master System Sega cut five of the original ten courses from the Japanese version and removed both the dirt bike image on the title screen and post-game map presenting the player's progress. ✂️

Why? 🤔

They wanted to fit the game onto a cheaper 128 kB ROM as opposed to the original 256 kB Japanese version. 🇯🇵 ⬇️ 🇺🇸🇪🇺

World Soccer, known as Great Soccer in the US, is a sports game for up to two players developed and published by Sega for the Master System. ⚽
The game offers both a penalty kick contest and regular matches. 🏟️

There are eight teams, representing different countries. One of them is Great Britain, although its constituent countries compete separately in the real world. 🇬🇧

There is a small list of Master System games that can't be played on the Power Base Converter using a Mega Drive controller due to slight differences in how the Mega Drive control pads operate. 🎮
In these cases a Mega Drive controller causes the wrong set of inputs to be selected and prevent the input from working properly. 🔀

One of these games is Wonder Boy in Monster Land...

Because Michael Jordan opted out of the National Basketball Players Association's shared licensing agreement in the early '90s he is not included in NBA Live 97 and was replaced as "Roster Player" in the Chicago Bulls team of the game with similar abilities, bio data and statistics from the previous season. ⛹️

He reappeared in NBA Live 2000. 🏀

"We could dream big this time. When we’re designing things we imagine how it will look on-screen, but with FFX and the PS2, once we got down to work, what we were able to produce completely exceeded those initial expectations."

- Kazushige Nojima, Final Fantasy X scenario writer, 2001

Continued thread

If a game with a cartridge's memory size larger than 2MB is attached, the console will not run the lock-on game but booting up the standalone Sonic & Knuckles game instead. ↪️

The Sonic & Knuckles cartridge usually reads the second half of the attached ROM. As the ROM header is placed in the first half of the attached cartridge, it will not recognize it as a valid game. ❌

🧵 7/7

Continued thread

If the player inserts almost any other Mega Drive cartridge into the slot adapter, again a screen with Sonic characters and a scrolling text "No Way" appears. ✋

This time after pressing the A, B and C button at the same time the player gets to play only a single Special Stage without the password ability based on the serial number of the cartridge's ROM header data. 🔢

🧵 6/x

"I wanted to introduce a new kind of fear into the game, a persistent feeling of paranoia.
The Nemesis brings that on in spades.
When it disappears after the first confrontation, you live in constant dread of the next attack.
The idea is to make you feel like you're being stalked."

- Shinji Mikami, Resident Evil 3 producer, 2000

Continued thread

Attaching Sonic 1 to Sonic & Knuckles unlocks the Blue Sphere mini game, a collection of Special Stages in the same style of those in Sonic 3 & Knuckles. ⬇️

After starting the console a screen with Sonic characters and a scrolling text "No Way" appears. 🚫
While this screen is visible, pressing the A, B and C button at the same time opens the Blue Sphere menu. 🎮

Blue Sphere has 134,217,728 levels and a password feature. 🔢

🧵 5/x

Continued thread

If you attach Sonic 2 to the Sonic & Knuckles lock-on this unlocks "Knuckles the Echidna in Sonic the Hedgehog 2", wherein the player can play the game using Knuckles and his abilities. ⬇️

Using these special moves, Knuckles can explore areas inaccessible with Sonic or Tails, where secrets such as extra monitors have been added. ➕

🧵 4/x

Continued thread

Sonic & Knuckles has a lock-on feature that allows players to open the hatch on top of the cartridge and insert a second one. ⬇️

When Sonic 3 is inserted, the player can play through both games as one, the originally intended Sonic 3 & Knuckles. ☑️
This features several changes to the games, such as slightly altered level layouts and the ability to play through both titles as Knuckles or Tails. 🦔

🧵 3/x

Continued thread

Sonic & Knuckles was developed in 1994 simultaneously alongside its predecessor, Sonic the Hedgehog 3. 🔀
Both titles were planned as a single game until time constraints and cartridge costs forced the developers to split it. 💔

Therefore their gameplay is similar.
Both are 2D side-scrolling platformers with similar level design, graphics and game mechanics.
Unlike in Sonic 3, in Sonic & Knuckles the player chooses either Sonic or Knuckles to play. 🎮

🧵 2/x