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#SCUMM8

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First mock-up/design of , a planned evolution of , which was my 1st attempt to create a adventure game engine. 🗺️🏗️
This time tho, should enable me to add the built-in editor that I never had room to complete in the version.
All concept art at this point (+all subject to change, of course).
Next step is to actually start coding some of this! 😅
(Oh, and I have that other adv game engine to finish also... 😇)

Replied in thread

@darennkeller Hey, thanks. 😊

Well, it's still very early days with Picotron (very alpha, only just been released), but I've have been waiting for it's release for a few years now, so very happy it's arrived (+more functionality will come in later versions).

The plan I've had for Picotron ever since it was rumoured/announced is to create a propoer successor to my point+click adventure game engine. It's gonna be a pretty big project, but hopefullly will be fun 😅

How about you? 😉

Replied in thread

@ConvosCurtis @danielalbu Ooh cool, hope to catch this.
Aric's treasure trove website of Lucasfilm Games design docs were invaluable to me when I was trying to make as close (in spirit) to the orig API as I could.
Hope we get to hear more about the SCUMM days on Sunday - either way, I'm sure it'll be fun 🤓

My name is Paul Nicholas - I'm a Software Engineer by day (mostly C# ) and enjoy doing by night 👨‍💻

My main hobby of late has been creating 's with - inc. &

Most recently, I released - The Demaking of a Dynasty:
🏗️ bit.ly/UnDUNE2

Currently, I'm working on:
🗺️ - my Simple Adventure Game Engine

Support me here:
☕ ko-fi.com/Liquidream

For everything else:
🏠 Liquidream.co.uk