It is good to take a second look and see if you find hidden passages
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#coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #UnreaEngine5 #animation #shader #nature #coding
It is good to take a second look and see if you find hidden passages
#gamedev #indiegame
#coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #UnreaEngine5 #animation #shader #nature #coding
Did some googling for things related to Unreal Tournament and found out that BeyondUnreal forums are still up and they've managed to keep all the posts since the late 1990s around. Weird reading posts from 2000 talking about UT1 when it was new.
Sometimes you just have to stop yourself from falling
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Introducing Asset Naming Convention Keeper! Now available FREE on Fab.com—streamline asset naming with automated prefixes and suffixes for a more organized Unreal Engine workflow!
Fab Marketplace: https://www.fab.com/listings/859e0184-cc05-487e-aab3-7dfa4800d1cb
A little fun traversal part I built for the player to climb up mountain walls
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#coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #UnreaEngine5 #animation #shader #nature #coding
Does anyone knowledgeable in Unreal Anim Node code know if it's possible to cache transforms in an anim node?
It seems that using member variables of an anim node class for caching between frames is illegal (they can get wiped unpredictably.) Is this true?
I'm not sure if it's legal to set a variable on the AnimInstance via the AnimInstanceProxy.
Is there a good practice way to do this?
My needs are that it *must* be all within 1 anim node. Can't use multiple nodes in a graph.
I accidentally made a rail cannon out of these launchers
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#coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #UnreaEngine5 #animation #shader #nature #coding
It was such an amazing experience to speak at GDC, but one thing I won’t forget is all the interactions with the community, learning what they were building, answering questions about the SDKs, and seeing just how excited everyone was about Camera Access!
Watch the full video at https://bit.ly/4lOZNOr
For further questions let me know in the comments thank you!
I've been blocking out some gameplay and platforming for this crimson inspired level
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#coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #UnreaEngine5 #animation #shader #nature #coding
I have been looking at creating these epic or almost alien objects or natural shaped locations to set an interesting tone for the game
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#coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #UnreaEngine5 #animation #shader #nature #coding
Hey friends, we're all super heroes of game dev, right?
So what's your super power and what's your kryptonite?
You can now watch our GDC talk in the GDC 2025 Vault!
This was titled “Develop your next title in VR / MR for Meta Quest and Meta Horizon OS”
Full video available from: https://youtu.be/nsprdF7tBLk
Led by Mike Lamprinos, and Ionut Zolti, and myself where you’ll learn how to go from project setup to a working XR experience and a few takeaways abut this process.
What you’ll learn:
- How to set up your first Meta Quest project in Unity or Unreal
- The power of Mixed Reality and how to create experiences you can’t make on a flatscreen
- Hands-on with hand & body tracking
- Integrating intuitive interactions, audio, and haptics
- How to use Meta’s Building Blocks and SDKs to rapidly prototype
- Testing your app in-headset or with the XR Simulator + Immersive Debugger
Who’s it for?
- Unity and Unreal developers ready to start building for Meta Quest
- Experienced devs looking to explore the latest tools and improvements in Meta’s SDKs
Let me know if you have questions!
Sci-Fi Short Film "The Last Passenger" | DUST | Online Premiere
https://youtu.be/u8Nip09FVdg?si=uAksSsbKXNKVsq2k
Doggos In Space!
I've tried out different ways to light a dark cave level and I found that using fireflies or illuminating particles or objects help out informing how the level looks like
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#coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #UnreaEngine5 #animation #shader #nature #coding
Prototyping some ideas for my game:
Devices powered by solar panels… in a world ruled by seagulls.
What could possibly go wrong?
https://store.steampowered.com/app/2531840/Goeland?utm_source=mastodon&utm_campaign=devlog
I've tried design a level inside of a really dark cave, there are a lot of new things to design around when a level needs to be dark
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#coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #UnreaEngine5 #animation #shader #nature #coding
With the new spear launching ability you can combo in to pretty neat traversal combos
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#coding #dev #indiedev #unreal #madewithunreal #gaming #videogames #gameplay #3d #blender3d #UnreaEngine5 #animation #shader #nature #coding
Unreal still looks like a million bucks after all these years. I remember the first time I played it, it took over half an hour to load on my old Pentium MMX.