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#unreal

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Does anyone knowledgeable in Unreal Anim Node code know if it's possible to cache transforms in an anim node?

It seems that using member variables of an anim node class for caching between frames is illegal (they can get wiped unpredictably.) Is this true?

I'm not sure if it's legal to set a variable on the AnimInstance via the AnimInstanceProxy.

Is there a good practice way to do this?

My needs are that it *must* be all within 1 anim node. Can't use multiple nodes in a graph.

It was such an amazing experience to speak at GDC, but one thing I won’t forget is all the interactions with the community, learning what they were building, answering questions about the SDKs, and seeing just how excited everyone was about Camera Access!

📌 Watch the full video at bit.ly/4lOZNOr

💡For further questions let me know in the comments thank you!

bit.ly- YouTubeEnjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.

🎉 You can now watch our GDC talk in the GDC 2025 Vault!

This was titled “Develop your next title in VR / MR for Meta Quest and Meta Horizon OS”

🎥 Full video available from: youtu.be/nsprdF7tBLk

Led by Mike Lamprinos, and Ionut Zolti, and myself where you’ll learn how to go from project setup to a working XR experience and a few takeaways abut this process.

📌 What you’ll learn:
- How to set up your first Meta Quest project in Unity or Unreal
- The power of Mixed Reality and how to create experiences you can’t make on a flatscreen
- Hands-on with hand & body tracking
- Integrating intuitive interactions, audio, and haptics
- How to use Meta’s Building Blocks and SDKs to rapidly prototype
- Testing your app in-headset or with the XR Simulator + Immersive Debugger

📌 Who’s it for?
- Unity and Unreal developers ready to start building for Meta Quest
- Experienced devs looking to explore the latest tools and improvements in Meta’s SDKs

💡Let me know if you have questions!

#unity#unreal#xr