That’s much closer than I was expecting. But validates my current idea for #Zubulus levels
That’s much closer than I was expecting. But validates my current idea for #Zubulus levels
If you fall too far you are stunned (and have a lightly sweary reaction, from a random selection of silly rude words).
This looks frivolous, but behind the scenes I've introduced a state machine for the player, allowing me to easily add more sophisticated behaviour and animation.
Get far enough up the tower and you find a door, which will lead to the end-of-level boss battle.
Different surface patterns on the tower. On each level, the tower will have a different pattern.
I wonder how I can eliminate the visual banding in the texture mapping.