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#Zubulus

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If you fall too far you are stunned (and have a lightly sweary reaction, from a random selection of silly rude words).

This looks frivolous, but behind the scenes I've introduced a state machine for the player, allowing me to easily add more sophisticated behaviour and animation.

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Finally some gameplay: the monsters chase you and try to knock you off the discs. You have to out-run and out-jump them to reach the top of the tower. You will be able to temporarily stun them with your boomerang to give yourself some breathing space.

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Textures with larger areas of colour and straight lines show the perspective effect on the tower more effectively. I will also add some shading via the draw palette, as suggested by @fsouchu, when more of the gameplay elements are in place.

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The player can now crouch down. (Well, whatever the equivalent is for a pink worm-like thing). When crouching on a disc, they can move the disc around the tower, so that they can jump to higher discs.