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#arkit

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ARKit PlaneDetectionProvider: visualize detected planes

Pealing away the abstraction from "Placing content on detected planes" by Apple to see what we need to do to convert an anchor into something we can render and see.

#ARKit #visionOS #RealityKit

stepinto.vision/example-code/a

Step Into Vision · ARKit PlaneDetectionProvider: visualize detected planesConverting anchor geometry into a meshes we can render.

New Release 🎉
com.unity.xr.arkit@6.2.0-pre.1
github.com/needle-mirror/com.u

🟢 ++ 0 🔴 -- 0 ⚪ ~~ 10

## [6.2.0-pre.1] - 2025-04-12

### Added

- Added the ability to turn the camera torch light on and off. Refer to the AR Foundation [Camera torch mode (flash)](xref:arfoundation-camera-torch-mode) documentation for more information.

### Changed

- Rebuilt static libraries with Xcode version 16.1 (16B40).

GitHubcom.unity.xr.arkit@6.2.0-pre.1 · needle-mirror/com.unity.xr.arkit@bd862c2## [6.2.0-pre.1] - 2025-04-12 ### Added - Added the ability to turn the camera torch light on and off. Refer to the AR Foundation [Camera torch mode (flash)](xref:arfoundation-camera-torch-mode) ...
#arkit#ar#augmented

New Release 🎉
com.unity.xr.arkit@6.1.0-pre.3
github.com/needle-mirror/com.u

🟢 ++ 8 🔴 -- 0 ⚪ ~~ 9

## [6.1.0-pre.3] - 2024-11-14

### Added

- Added support for bounding boxes. Refer to [Bounding boxes](xref:arkit-bounding-boxes) for more information.

### Changed

- Rebuilt static libraries with Xcode version 16.1 (16B40). You are now required to build iOS apps that include this package with Xcode 16.1 or newer.

GitHubcom.unity.xr.arkit@6.1.0-pre.3 · needle-mirror/com.unity.xr.arkit@364be67## [6.1.0-pre.3] - 2024-11-14 ### Added - Added support for bounding boxes. Refer to [Bounding boxes](xref:arkit-bounding-boxes) for more information. ### Changed - Rebuilt static libraries wit...
#arkit#ar#augmented