mastodon.gamedev.place is one of the many independent Mastodon servers you can use to participate in the fediverse.
Mastodon server focused on game development and related topics.

Server stats:

5.4K
active users

#metahuman

0 posts0 participants0 posts today
Continued thread

Working Class - Scene 4: Monsters

Earlier in this scene, all other kids looked similar, meaning Swiss, in contrast to the protagonist and the victim which both have immigrant roots and darker skin complexion. But after the protagonist looks up again after the victim was beaten by one of the kids, in his imagination now all the kids look exactly the same to him, and they look at him, choosing him as the next target.

Experience an in-depth look at the playable protagonist of Elflock, along with vocal and facial motion-capture performance showcasing in-game quality. Our first character reveal trailer features a track from Elflock’s original soundtrack.

youtu.be/bKnSIIRI1lA
#gaming #gamedev #indiegame #indiedev #singleplayer #thirdperson #adventure #trailer #unrealengine #metahuman

Wishlist the #game now!
Steam: store.steampowered.com/app/309
Epic Games Store: store.epicgames.com/en-US/p/el

We recently tested our voice and facial motion capture setup! It's all about bringing our characters to life, marking an exciting milestone in the development process.

Stay tuned! A special reveal is coming soon…

youtu.be/L7CET53ih7I
#gaming #gamedev #indiegame #indiedev #unrealengine #metahuman

Wishlist the #game now!
Steam: store.steampowered.com/app/309
Epic Games Store: store.epicgames.com/en-US/p/el

Continued thread

Working Class - Scene 4: Sand Face

During the fight, the Italian boy gets sand pressed on his face by his tormentor.

This was a tricky one, because we had to figure out how to apply sand to a moving, rigged (even blend-shaped) surface. We applied UE projectors and particle systems with the face mesh as a target and that worked pretty well. Again - in real-time.

Continued thread

Working Class - Scene 4- The Fight: a blonde boy bullying an immigrant boy while others cheer him on.

That time, we did performance capture in 3s because we had 3 actors available. But here we couldn't use facial captures for the fight itself, because the cameras (iPhone 12s) in front of the faces of the actors would have been moved and damaged. So I animated those two faces by hand, using the predefined emotions library in UE.

Continued thread

Scene 3: Vampirellas: three seductive recreations of Vampirella turn into nightmares.

At first the scene was IIRC described as the boy looking at a Vampirella comic on the ground, and then running away because of a mixture of feeling desire and shame. This was then changed into "real" manifestations of Vampirella. Since doesn't have nudity, we bought them from a creator on Artstation. This ofc resulted in issues with retargeting, so I had to animate the faces by hand.

Continued thread

Scene 3, Shot 2, the boy taking a closer look at a barrack used by Italian workers in Switzerland, around the early 70s.

The 4 guys playing cards were captured in 2s since we only had 2 actors available on that day. Then an additional recording for the guys in the background and the boy, so a total of 4 recordings were used here.

Continued thread

Scene 2, Shot 2, the boy reacting to a frog he just spotted in a pond.

The boy was performance captured, while we used preset animations for the frog - which worked pretty well! The frog was from an asset pack in the Unreal Engine Marketplace & the background is all Quixel assets.

The only thing we had to add here were clothes and the glasses which were outsourced and done by NXA. Would have loved to do this inhouse, but: deadlines.

A huge project that I've been working on in the last 2-3 years will soon finally be finished & will be premiering at the Locarno Film Festival next month.

It's called The Miraculous Transformation of the Working Class Into Foreigners and we've used Unreal Engine and Metahumans to animate parts of it. Will share more visuals in the next couple weeks.

locarnofestival.ch/festival/pr

Locarno Film FestivalLocarno Film Festival · La prodigiosa trasformazione della classe... With the help of private family photos, animations, music clips, and unknown archive material, the film tells the story of migration from...

Grazie all'Unreal Editor per Fortnite (UEFN) è possibile importare modelli animati creati con MetaHuman direttamente nella modalità creativa di Fortnite, con la qualità dell'Unreal Engine 5.4 e gli asset professionali del popolare gioco di Epic Games. Vediamo quanto è semplice farlo! #unrealengine5 #fornite #metahuman #gamedev youtube.com/watch?v=iqXsqohpvi

Day 9. I decided to swim a little in Metahuman. I created a character and want to play with it. My wife says that this character does not look like a woman, but I like it. Brutal face of a woman who survived troubles during landing on another planet