PR#1899
Context menu that copies pattern and colour to clipboard
https://github.com/openMSX/openMSX/pull/1899 #openMSX #debugger #tileset
PR#1899
Context menu that copies pattern and colour to clipboard
https://github.com/openMSX/openMSX/pull/1899 #openMSX #debugger #tileset
Basic session management is almost ready. https://github.com/openMSX/openMSX/pull/1887
Commands: save_breakpoints, save_watchpoints, save_conditions, load_breakpoints, load_watchpoints and load_conditions all available on openMSX console. #openmsx #z80 #debug #msx #gamedev #programming #debugging
I wrote a Tcl script that allows C developers to create C-aware breakpoints on OpenMSX console. You just need to compile your code with -debug to create a file with symbols and their respective addresses. It works just like gdb. More information: https://github.com/openMSX/openMSX/pull/1854 #msx #gamedev #msx2 #openmsx #debugger
Yet another tool that performs SDCC/OpenMSX integration. https://github.com/openMSX/openMSX/pull/1837 #openMSX #sdcc #retrodev #msx
openMSX TSX, the fork of openMSX by nataliapc and company, which supports the TSX tape format (https://tsx.eslamejor.com/) has been updated to 0.20 version
This fork is available for Windows, Linux and macOS.
https://github.com/nataliapc/openMSX_TSX/releases/tag/RELEASE_20_0
As you can see in the screens I've tested Laserdisc games (yes, it's possible ), floppy, catridge and tape (TSX, it supports CAS also) and all of them have worked flawlessly
openMSX TSX, la versión derivada "fork" de openMSX realizada por nataliapc y compañía, que también soporta el formato TSX (https://tsx.eslamejor.com/) ha sido actualizada a la versión 0.20
Está disponible para Windows, Linux y macOS.
https://github.com/nataliapc/openMSX_TSX/releases/tag/RELEASE_20_0
Como veréis en las pantallas, he probado juegos en Laserdisc (sí, se puede ), disquete, cartucho y cinta (TSX, también permite CAS) y han funcionado perfectamente
Here is an idea that I think is useful: ability to disassemble any Tcl string that you want, not only the stuff from main memory. #openmsx #openmsxDebugger #msx #z80
Along with PR #1709, I guess the basic features of the debugger are close to complete. https://github.com/openMSX/openMSX/pull/1710 #openMSX #openmsxDebugger #msx #debugger
Another week, another pull request. Thanks go to Giovanni Nunes (plainspooky on github) for the test code that made this PR possible. https://github.com/openMSX/openMSX/pull/1709 #openMSX #openmsxDebugger #msx #debug #debugger #emulator
My next idea improving OpenMSX is a simple code analyser widget: https://github.com/openMSX/openMSX/pull/1707
#debug #openmsxDebugger #gamedev #openmsx #msx #emulation
Improved debugging on OpenMSX by allowing programmers to create breakpoints from symbols in the symbol manager. https://github.com/openMSX/openMSX/pull/1632#event-13444727081 #openMSX #msx #gamedev #openmsxDebugger #debug #emulation
Anche se non posseggo un #msx2 , #pampasandselene merita molto. Sopratutto la versione fisica , che include molte cose inclusa rom digitale del gioco per emulatore msx . Da usare con #openmsx se vi interessa la cosa trovare info al seguente te link: https://unepicfran.com/en/msx_pampas.html #retrogaming #retrocomputing , spero che il core msx2 per #misterfpga venga implementato per far girare anche questo gioco.
Abro hilo para contaros una historia personal de nostalgia friki. El programa que tardé ¡40 años! en terminar.
#programación #msx #openmsx #ensamblador
VGM recording script on OpenMSX now supports the YMF262 (OPL3) soundchip. For the Brazilians out there that own a cheap moonsound knockoff https://github.com/openMSX/openMSX/pull/1575/checks #openmsx #opl3 #ymf262 #msx