So here it is: a #partyGame #rhythmGame #cardGame themed around #shanties for "Hoist the Sails!" #FediJam organized by @fedi_jam is now available on @itchio :
https://odolany.itch.io/untitled-hoist-the-sails-jam-card-game-v1
So here it is: a #partyGame #rhythmGame #cardGame themed around #shanties for "Hoist the Sails!" #FediJam organized by @fedi_jam is now available on @itchio :
https://odolany.itch.io/untitled-hoist-the-sails-jam-card-game-v1
Hearties!
Would anyone be so kind to read through a ruleset that is being prepared for the @fedi_jam?
Such fedi-help was a great success with the previous game, but that was a ttrpg with no time limit. This time, Fedi Jam ends in March, and it's a #cardGame #rhythmGame #partyGame themed around #shanties.
The game had real-life playtesting, but the rules are freshly written down. Four pages, but do they even make sense...?
(unpaid help alas / unpaid game too)
Vikings, are you ready to rock ?
New Ragnarock content drops April 4th!
️Catch the exclusive release trailer during the next
#RuffTalkVRGamingShowcase.
Follow the
to guess who the next artist is…
https://youtu.be/OinDTUTrapQ
#RuffTalkVR #rhythmgame #indiegame
New hitsounds in ParaReboot are cursed. As much as I generally play rhythm games with hit sounds on for better feedback, I had to turn them off here because they seem like they are off-sync.
I also hate how they make the same clicky sound effect at the end of a long note, in a game that doesn't have the dreaded Long Note Release Timing.
hey fedi, do you play «osu!» ?
what are your thoughts on it?
kinda surprised i don't see people talking about it here, considering that it's an open source game...
DISCOLORATION (Ingame / Beta 1 Mix)
COLOR FUNKIN' OST
(yeah its fnf. no theres no fnf voices. its like a mania song. good luck)
(Beta means the entire song is arranged, I just have to fix some mixing errors. technically a dev mix)
(and yes, this WAS that song i kept posting progress of. here's the full thing! :3)
Afterlove EP – Launch Trailer
I like the looks of this one. Cool artwork. And a pretty simple looking rhythm game mechanic.
CW: grief
https://www.youtube.com/watch?v=x1QljFc2dXc
#VideoGames #RhythmGame #Music
looking to commission 4k charting services (such as those in osu!mania, quaver, stepmania, etc etc) to chart a song I am currently making.
(i wanna try and beat my own song and fail multiple times doing so)
If you do charting, or know anyone who does, then lemme know! :]
Thanks!
Cracking impossible charts in Rift of the Necrodancer!! This game is great
Nanahira but bad future: “COME NOW, SURELY WE CAN BE FRIENDS. I KNOW SO MUCH ABOUT YOU. I LOVE YOU. LOOK AT EVERYTHING I’VE DONE FOR YOU, YOU’D BE NOTHING WITHOUT ME.”
NecroDancer saga continues apparently...
Previous titles were all great, so hopefully we're in for something fun.
actually a weird question, which hashtag would you use for uploading rhythm game content here? I'm just curious...
#RhythmGame or #RhythmGames
boosts appreciated
"c.s.q.n." III — AP!!
But also, THE ACHIEVER/RATING 13.500
If you are a rhythm game enjoyer, I strongly recommend Rotaeno. It makes excellent use of smartphones' gyro sensors for some of the best immersion I've seen in a rhythm game, while still having tight controls and chart design to push expert players to their limits.
Base game with some songs and the first two chapters of the story is 1.49 USD; additional songs and story chapters are available as in-app purchases.
iOS: https://apps.apple.com/us/app/rotaeno/id1614771445
Android: https://play.google.com/store/apps/details?id=com.xd.rotaeno.googleplay&hl=en-US
(US-based links)
Tonight's quartet of Rotaeno upscores.
There is a limited-time event going on, as well. Play songs in the challenge mode to earn event points for various rewards.
(Don't worry, all the rewards are at fixed point thresholds, none of that tiering/percentile nonsense from gacha games.)
I love (sincere) how since Sega use "fast" and "late" for timing warnings (probably because of the patent whatever Konami has (had? idk) on fast/slow indocators), a bunch of other rhythm games also use "fast" and late"
So now the antonym of "fast" is "late" (instead of "slow") and the antonym of "late" is "fast" (instead of "early"), exclusively within the rhythm game community