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#rhythmgame

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Hearties!

Would anyone be so kind to read through a ruleset that is being prepared for the @fedi_jam?

Such fedi-help was a great success with the previous game, but that was a ttrpg with no time limit. This time, Fedi Jam ends in March, and it's a #cardGame #rhythmGame #partyGame themed around #shanties.

The game had real-life playtesting, but the rules are freshly written down. Four pages, but do they even make sense...?

(unpaid help alas / unpaid game too)

DISCOLORATION (Ingame / Beta 1 Mix)
COLOR FUNKIN' OST

(yeah its fnf. no theres no fnf voices. its like a mania song. good luck)
(Beta means the entire song is arranged, I just have to fix some mixing errors. technically a dev mix)
(and yes, this WAS that song i kept posting progress of. here's the full thing! :3)

00:00/08:31

looking to commission 4k charting services (such as those in osu!mania, quaver, stepmania, etc etc) to chart a song I am currently making.

(i wanna try and beat my own song and fail multiple times doing so)

If you do charting, or know anyone who does, then lemme know! :]

Thanks!

Continued thread

If you are a rhythm game enjoyer, I strongly recommend Rotaeno. It makes excellent use of smartphones' gyro sensors for some of the best immersion I've seen in a rhythm game, while still having tight controls and chart design to push expert players to their limits.

Base game with some songs and the first two chapters of the story is 1.49 USD; additional songs and story chapters are available as in-app purchases.

iOS: apps.apple.com/us/app/rotaeno/
Android: play.google.com/store/apps/det
(US-based links)

App Store‎Rotaeno‎Rotaeno is a heart-pounding, thumb-tapping, wrist-flicking rhythm game that fully utilizes your device's gyroscope for an unprecedented musical experience. Rotate your device to hit notes as you soar through the stars. Drop into your headphones and immerse yourself in the kick beats and stellar synt…

I love (sincere) how since Sega use "fast" and "late" for timing warnings (probably because of the patent whatever Konami has (had? idk) on fast/slow indocators), a bunch of other rhythm games also use "fast" and late"

So now the antonym of "fast" is "late" (instead of "slow") and the antonym of "late" is "fast" (instead of "early"), exclusively within the rhythm game community