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#toolsdev

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Today I implemented a custom file format for my new raylibtech
tool: rInstallFriendly, a simple and easy-to-use installer packages creator.

If desired, now users can edit installer package config files as a simple script. Very useful for installer text localization!

I really like this tool! Missing some feature? Feedback is welcome! 😄

Hey! I created a tool to automatize the creation of new tools! Just configuring some basic parameters, a full project structure is generated!

The generated project includes all required imaginery (icons, banners, promo-images...), preconfigured project template with basic features and also ready-to-use GitHub workflows for CI/CD on multiple platforms! 🤯

Anyone needs some tool? Just drop me a mesage! 😄

Finally, the Tools Team is hiring another Lead Tools Engineer to support and grow our incoming engineers and steer the entire team toward our aspirational goals for the year.

activision.wd1.myworkdayjobs.c

activision.wd1.myworkdayjobs.comLead Software Engineer, ToolsTeam Name: Diablo Job Title: Lead Software Engineer, Tools Requisition ID: R019423 Job Description: Lead Software Engineer, Tools The Diablo IV Tools Team is seeking a talented, motivated, and experienced lead engineer to help evolve our sophisticated toolchain and the tools discipline itself. Through direct collaboration with other disciplines, you and your team of tools engineers will be empowering artists, designers, and programmers to evolve the world of Diablo IV. Responsibilities Manage a team of Tools Engineers; support their career growth and be their biggest advocate. Be a champion for the team, the project, and the technology. Foster a positive culture and strong sense of teamwork for the tools team. Provide technical leadership and uphold the strategic development of the tools. Forge strong relationships with the creative disciplines to understand and prioritize development initiatives. Uphold the standards of the team; including technical design, coding standards, development process, and the tools user experience. Requirements A demonstrated ability to drive technology efforts through an entire development lifecycle. Minimum 5 years of experience in developing tools in a large-scale production environment. Excellent people skills and a strong service-oriented attitude. Strong verbal and written communications skills to collaborate with, and advocate for non-technical users. Bachelor’s degree or equivalent in computer science or similar field. A passion for supporting people and their growth. Recommended Experience with C#, C++, .NET, and WPF. Experience with MVVM, IOC, and other principles and patterns common in large desktop applications. Experience writing and debugging asynchronous and parallel programs. Strong interest in the technology that powers high-performance applications and games. Enthusiasm for and strong fundamentals in UI and UX design. Experience supervising or directing engineering teams. Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences… ever. Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability. This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Albany, NY, Austin, TX or Irvine, CA. Accommodation Request: We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to talentacquisition@blizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest. Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; 401(k) with Company match, tuition reimbursement, charitable donation matching; Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/. In the U.S., the standard base pay range for this role is $121,500.00 - $224,880.00 Annual. This base pay range is for the U.S. and is not applicable to locations outside of the U.S. Actual amounts will vary depending on experience, performance and location. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. Blizzard Entertainment® is a premier developer and publisher of entertainment software. After establishing the Blizzard Entertainment label in 1994, the company quickly became one of the most popular and well-respected makers of computer games. By focusing on creating well-designed, highly enjoyable entertainment experiences, Blizzard Entertainment has maintained an unparalleled reputation for quality since its inception.

The Tools Team is also hiring mid-level software engineers to help us achieve our tools & workflow goals in 2023. If you have experience building desktop applications in C# & .NET, please reach out!

activision.wd1.myworkdayjobs.c

activision.wd1.myworkdayjobs.comSoftware Engineer, Tools - DiabloTeam Name: Diablo Job Title: Software Engineer, Tools - Diablo Requisition ID: R019458 Job Description: Team Name: Diablo Job Title: Senior Software Engineer, Tools - Diablo Requisition ID: R016908 Job Description: We Need You The minions of Hell are growing stronger... Whether it’s with a commercial engine like Unreal or Unity or a proprietary engine used by AAA game studios, game development is about using tools to build games. We make our own tools. Have you tinkered with a commercial engine’s source code? Used mockups to design an interface, or prototyped ways to visualize data so it can be more easily edited? If so… stay awhile and listen. The Diablo IV Tools Team is seeking a talented, motivated, and experienced Software Engineer to help evolve our sophisticated toolchain. Through direct collaboration and with the help of your fellow engineers, you’ll be empowering artists, designers, and programmers to build the world of Diablo IV. Responsibilities: Learn and improve how Diablo IV content is authored through the design, implementation, and support of the applications and utilities that comprise our toolchain Find ways to make meaningful improvements to the tools by blending your professional judgment, end-user feedback, and the project’s goals and constraints Introduce and extend features in the tools our developers use to build worlds, balance systems, craft cutscenes, and more Support the project by answering users’ questions, fixing bugs, and collaborating with leadership to put the focus where it’s needed most. Build software that lasts, drawing on engineering principles and best practices for high-quality code Participate in playtests and provide feedback on the game itself Requirements: 5+ years of experience writing, debugging, and profiling user-facing applications for Windows in C# using .NET and WPF in a large codebase Bachelor’s degree or equivalent in computer science or similar field, with strong software engineering fundamentals and a demonstrated ability to apply performant data structures and algorithms to problems involving complex datasets A desire to assist, collaborate with and advocate for technical and non-technical users with strong verbal and written communications skills Eagerness to grow professionally as a tools engineer, with a passion for bringing your talents to bear on our unique techno-creative challenges Recommended: Strong interest in the cutting-edge tech that powers high-performance applications and games Experience shepherding software through a full product lifecycle Experience with MVVM, IOC, and other principles and patterns common in enterprise applications Experience writing and debugging asynchronous and multi-threaded code Experience with C++ and native/managed interop Enthusiasm for and strong fundamentals in UI and UX design We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! At Activision Blizzard, we are committed to creating a diverse and inclusive environment and strongly encourage you to apply. This role is anticipated to be a hybrid work position, with some work on-site and some work-from-home. The potential home studio for this role is Albany, NY, Austin, TX or Irvine, CA. Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences… ever. Rewards We provide a suite of benefits that promote physical, emotional and financial well-being for ‘Every World’ - we’ve got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including: Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance; 401(k) with Company match, tuition reimbursement, charitable donation matching; Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave; Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others; If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance. Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/. In the U.S., the standard base pay range for this role is $37.26 - $68.93 Hourly. This base pay range is for the U.S. and is not applicable to locations outside of the U.S. Actual amounts will vary depending on experience, performance and location. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. Blizzard Entertainment® is a premier developer and publisher of entertainment software. After establishing the Blizzard Entertainment label in 1994, the company quickly became one of the most popular and well-respected makers of computer games. By focusing on creating well-designed, highly enjoyable entertainment experiences, Blizzard Entertainment has maintained an unparalleled reputation for quality since its inception.

rTexViewer 3.0 useful feature: custom GLSL shaders support per image! Just drag&drop your shaders over the image!

Several default uniforms automatically setup on shader loading, like image resolution, scale-factor, mouse-position and time-counter!

It allows infinite image-effects possibilities for Technical Artists... or just anyone willing to play with shaders! 🤯

Link: raylibtech.itch.io/rtexviewer

Just published rTexViewer 3.0! A simple and easy-to-use textures viewer, editor and image board.

The perfect tool for Artists and Technical Artists!

Multiple view modes, including an image board for references! Also supports custom GLSL shaders per image, URL download and multiple Window modes: borderless, top-most, mouse pass-throught...

But the most amazing feature: everything contained in a single 1MB executable! 🤯

Get it now: raylibtech.itch.io/rtexviewer

Working with , I've started thinking about a particular kind of friction in and that occurs when the stream of feedback you're getting becomes disconnected from your mental model of your actions. It happens when the feedback you're getting from the tool is being influenced by so many different modes, settings, and conditions that it becomes less clear what feedback is being provided, possibly because multiple feedback mechanisms are interfering with each other.

Hey!

Another year is finishing and here it is my 2022 GitHub balance with more contributions than ever!

It's been a very productive year! Many improvements and new features have been added to my gamedev C libraries: raylib, raygui, rres, rpng... and I also created and published multiple amazing tools: raylibtech.itch.io

What a year! Ready for new adventures in 2023! 😄

@justinhhorner Though I'll be the first to admit it'd be super niche (and I'm a bit biased 😉), I wouldn't mind a podcast centered around 🛠: game development tools and both public and proprietary. E.g. their innovations, tech stacks and designs, good/bad UI/UX, capabilities and shortcomings, specialized vs generalized, tools as a discipline and great team philosophies, etc.