I'd originally intended for bottles to smash after players had chucked them away, but I kind of like just leaving them around, littering the place. Environmental storytelling of a sort I might just leave them unless they start being a performance problem. Being a slightly grubby little wizard who leaves a trail of litter behind kinda fits with the tone of the game
Thinking about it there's plenty of opportunity to lean into the littering in this game. We always planned for sandwiches to be a headline consumable item in our game; both because of the DRG references ("When we get back, it's sandwich time") and because there's few things more British than obsessing about sandwiches & meal deals a little too much. We should definitely think about tossing the triangle package and crusts around the level as well
@sinbad I love the littering. It's nice for the player to see they've had impact on the world -- though you might want some bins for people who find it uncomfortable. But also, littering give the chance to later add some surprise scavenger, why some messy areas are less messy when you come back.