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Line 'em up, barkeep

I'd originally intended for bottles to smash after players had chucked them away, but I kind of like just leaving them around, littering the place. Environmental storytelling of a sort 😄 I might just leave them unless they start being a performance problem. Being a slightly grubby little wizard who leaves a trail of litter behind kinda fits with the tone of the game

Thinking about it there's plenty of opportunity to lean into the littering in this game. We always planned for sandwiches to be a headline consumable item in our game; both because of the DRG references ("When we get back, it's sandwich time") and because there's few things more British than obsessing about sandwiches & meal deals a little too much. We should definitely think about tossing the triangle package and crusts around the level as well

Big hole in the ground == bin? 🙈

Not quite happy with the bottle + ground sound, it uses the physical surface stuff to make a different sound (clinking if it hits another bottle, thump if it hits the ground) but I don't think it sounds enough like glass. Bottles probably do make that sound when they hit dirt but maybe more fake would be better

dbat :godot:

@sinbad maybe if u litter too much, your mining only returns great veins of bottles and sammiches!