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Doug Binks

@breakin @lisyarus I spotted the same issue in my own code ( avoyd.com/ ) yesterday when I added support for emissive factors > 1.0 in my non-texture based export pipeline for .obj. Many thanks for submitting an issue (you beat me to it)!

As you found, using a texture map for emission fixes this, and that's the main approach I use to export material parameters, but it's harder to edit so I still keep this option available.

avoyd.comAvoyd Voxel Editor and RendererAvoyd Voxel Editor and Renderer - Create, import, export and render large voxel worlds - 3D art and rendering tool for voxel artists, map builders, and game developers