Since a few users have asked about our upcoming C# support, we’ve added a section answering the most frequent questions.
Making progress. Here is the test app with the C# extension running in iOS.
Currently relying on some workarounds with the #dotnet system, but it runs!
I made a video about my 2023 progress developing the procedural landscape for my game The Big Forest.
It's my first ever video in a "classic YouTube format" with intro and outro, channel branding, background music etc. I'd love to hear what you think!
https://www.youtube.com/watch?v=VxMwggFQRQM
#ProcGen #GameDev
We have decided to remove the $200/month fee for console source code access. Source code access is not required to build Defold games for consoles, but if you are an approved developer you will now also get access to the source code should you ever need it!
https://forum.defold.com/t/nintendo-switch-and-sony-playstation-source-code-access-is-now-free/75374
Each week we rent a room at an office hotel and have design discussions and work together on stuff
Also, afterwards we can have nice pint at the local craft beer place
#defold
Low hanging fruit will continue to be picked up while it hangs low. More Sequencer effects are now faster for #blender 4.1:
- https://projects.blender.org/blender/blender/pulls/115818 Glow is 6x-10x faster
- https://projects.blender.org/blender/blender/pulls/115837 Wipe is 6x-20x faster
- https://projects.blender.org/blender/blender/pulls/115801 Gamma Cross is 4x faster
Onto next stuffs!
We have just released a technical preview of the new Defold extension for Rive animations. Announcement thread and more information on the Defold forum:
If you're into game UI and you haven't tried https://rive.app yet, you probably should!