Terrain3D is an incredible add-on for Godot 4. Thank you @TokisanGames !
This is part of R&D for Liblast and Liblast Framework.
Based on CGI data from #NASA, that was interpreted frivolously to an 8x8 km area and then sclupted over to add detail that was missing from the original textures.
- unfa
@liblast @TokisanGames bryce3d is back!?
@f4grx Not quite, this is realtime :D
@kpmy Всё-таки Юниджин полущ будет
А ещё вышла Юнити 6000, буду скоро пробовать освещение и террайны там. Если не пойдёт, тогда Юниджин.
@liblast @TokisanGames Really hurts to see that Godot got shot in the feet by a couple idiots
@liblast @TokisanGames Link? Where do I find this?
@louis
Here you can find the Terrain3D add-on for Godot 4:
https://github.com/TokisanGames/Terrain3D
And here's NASA data I've used as source:
https://svs.gsfc.nasa.gov/4720
I mapped the color and height onto a UV sphere in Blender, placed a subdivided plane over a small part I liked, used DataTransfer to project UVs from the sphere to the plane.
Then used GrabDoc addon to export textures from the plane.
Imported maps into T3D using the Importer tool (scene) then sculpted over the result using Terrain3D's tools.
@liblast @TokisanGames This looks rad!