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mrgaturus

hi everyone i'm creating an open source fast and simple digital painting software
right now i have:
- brush engine similar to popular manga software
- antialiased bucket fill with gap closing
- opengl canvas view
- first bits of intuitive ui/ux

i'm preparing a demo for linux folks, next i will do layer system also similar to popular manga software

repository: github.com/mrgaturus/npainter

@kwramm sadly it cant be possible use mixbox, my brush engine is cpu rendered but optimized (a lot) with integer SIMD like SAI does.

i think i can use MyPaint spectral to aproximate realistic color mixing

This is great, this is definately going on my radar, im curious if utilizing GEGL for some operations makes sense or not or if there are other modules to do any heavy lifting

@lorendias I'm not using any dependency for operations, one of the goals is be lightweight, but I have plans to do a GMIC optional plugin for extra filters.

GEGL is interesting as well I might explore it and see if i can also do an optional plugin with those filters.

@mrgaturus Hey, I really liked the GPL and the sentence about ❌ not planned features "crypto and AI" in your README. 👍
Cool screenshot, impressive you already have clipping mask and fill gap closing. I'll test it!

@davidrevoy i joined mastodon yesterday, posted this and now you are following me 🥺 , it is true mastodon people actually see post even when you have 0 followers.

as you, i hate so much AI art, there are many tech bros saying crap about AI replacing artists 😵

about my project, clipping mask is not ready yet because i'm starting doing layering, i did layer panel gui first, it will have one-click clipping mask toggle as expected.

before that, i'm preparing a demo to easily try current progress

@mrgaturus Welcome here 👍 No problem for the clipping mask. I'll follow your experimentations and progress.