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Still more visual tweaking to do, but pretty happy with the behaviour of the "throwing arc" vis now

The Seven Voyages Of Steve

I've offset the origin of the arc off-centre so that it's more obviously an arc now. It doesn't matter because we calculate where to aim at based on the camera centre anyway and reverse calculate a trajectory to throw from that. I'd originally centred it because I found off-centre directional aiming felt bad, but in this case it's fine