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Hello all, I've arrived here from twitter.com/GridSageGames, where for the past 10 years I've shared -related material, be it new or in-development RLs, dev community news, and links to my own design articles or other progress.

I've been a full-time indie dev for the entirety of that decade--the Twitter account was originally created for posting the updates on my own work, but later morphed into a channel with a broader aim, while staying within the realm of roguelikes.

I've been making PC games for over 20 years, but the earliest thing anyone will be familiar with is (xcomrl.blogspot.com/), a 2011 remake of UFO Defense that I spent a couple years on while (unbeknownst to me at the time) honing my skills and the tech that would become the foundation for my main project, Cogmind.

was at first a in 2012, just a spinoff from "X@COM" literally using much of the same code base (pretty interesting considering how different they are!), and after a few months of intermittent updates to fix some bugs and address a few feature requests, I set it aside with no plans to revisit it.

The following year I really needed a better ASCII art creation tool than what was available at the time, so I built one myself. was released for free in 2013, and has received numerous updates in the time since, many of them requests by other devs and artists, since it became quite a popular tool: gridsagegames.com/rexpaint/

@AlexHoratio Thanks, and may it one day help you should you have a need for such a thing :)