Hello all, I've arrived here from https://twitter.com/GridSageGames, where for the past 10 years I've shared #roguelike-related material, be it new or in-development RLs, dev community news, and links to my own design articles or other progress.
I've been a full-time indie dev for the entirety of that decade--the Twitter account was originally created for posting the updates on my own work, but later morphed into a channel with a broader aim, while staying within the realm of roguelikes.
I've been making PC games for over 20 years, but the earliest thing anyone will be familiar with is #XCOMRL (http://xcomrl.blogspot.com/), a 2011 remake of UFO Defense that I spent a couple years on while (unbeknownst to me at the time) honing my skills and the tech that would become the foundation for my main project, Cogmind.
#Cogmind was at first a #7DRL in 2012, just a spinoff from "X@COM" literally using much of the same code base (pretty interesting considering how different they are!), and after a few months of intermittent updates to fix some bugs and address a few feature requests, I set it aside with no plans to revisit it.
The following year I really needed a better ASCII art creation tool than what was available at the time, so I built one myself. #REXPaint was released for free in 2013, and has received numerous updates in the time since, many of them requests by other devs and artists, since it became quite a popular tool: https://www.gridsagegames.com/rexpaint/
@Kyzrati Wow this looks so cool!!
@AlexHoratio Thanks, and may it one day help you should you have a need for such a thing :)