Getting #GodotEngine oiled up to the state it is now, where development speed is so incredibly fast and there is such good harmony with foundation, contributions and community took many many, _many_ years of refining processes for development, contribution, release management, moderation, etc.
I will do a talk about it at GodotCon in a week explaining parts of this process!
Pressing the fork button takes a second. Learning to do what we do takes a tiny bit more .
@reduz They're already 62 commits behind and they haven't even changed the branding in the readme yet. If they were intending it to be a serious effort, it'll be really funny when they finally realize what the magnitude of responsibility is that they volunteered for.
@aeva @reduz yeah I volunteered as a maintainer for an old once-popular JavaScript game engine.
We’ve had no new issues for a week or two (pretty low traffic project) and I’m still stressed that I’m not getting my refactors done soon enough.
Can’t imagine what it’s like for a project as big and complex as Godot.