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I have done some more writing, thinking, reviewing and refactoring on my GDD. I really like how it turns out and how the project starts to feel tangible and game-like.

Check the first module: Piloting!

github.com/roalyr/GDTLancer-ga

Refined GDTLancer GDD: Ditched Universal Moves/AP. Core roll uses 3d6+Mod+FP. Player declares Risky/Cautious approach modifying outcomes. Defined analogue setup, Wealth Points (WP) resource, & dev framework (Layers/Modules/Systems). Docs updated.

GDTLancer space game

Added Time Clock (TU) for pacing World Events & WP Upkeep, replacing direct Fuel costs. Defined Wealth Points (WP). Asset Difficulty + Skill now determine Module Modifier. Detailed analogue setup: sheets, paperclip sliders for tracks, event booklets.